Deus ex design document

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THE PRIESTESS, VESTAI _ 21 THE DEMON, AZRAEL _ 22 CITY GUARD _ 23 SOLDIERS _ 23 PRIESTS _ 24 ARCHERS _ 24 GOLEMS _ 25 THE ANGEL, JINSO _ 26 Overview _ 20 Key Locations _ 20 Night night _ 20 OVERVIEW _ 19 A VISUAL FEAST _ 19 THE PHYSICAL WORLD _ 20 OVERVIEW _ 15 THE EVIL WITHIN _ 15 A MAGICAL CITY _ 15 LEVEL PROGRESSION _ 16 HOURS OF GAMEPLAY _ 17ĬAMERA _ 18 HIGH CONCEPT _ 6 PHILOSOPHY _ 6Ī Story That Has To Be Heard _ 6 A Mature Game for a Mature Audience _ 6 Pick Your Poison _ 6 Who am I? _ 6ĬOMMON QUESTIONS _ 7 Who are Empyreal Games? _ 7 Where does the game take place? _ 7 Who do I control? _ 7 Whats the main focus? _ 7 Whats different? _ 7įEATURE SET _ 8Ī HYBRID 1ST/3RD PERSON, ACTION/ADVENTURE _ 8 SOULS AS A RESOURCE _ 10 THREE UNIQUE WAYS TO WREAK HAVOC _ 10 AUDIO-DRIVEN STORY _ 13 SPELL COMBOS _ 13 *SPEECH RECOGNITION _ 14

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All work Copyright 2007 by Empyreal GamesĪlberto Mejia, Azlan Mustapha, Brock Robin, Erik Schultz and Steve Shea